D
The temporary HP thing should probably only last, like, one round, though, to prevent it from becoming Inspiring Leader+. I'm personally fine with the extra flying races aarakocra will still have their niche as being a race with a really fast flying speed.įeywild!Hobgoblins look like they'd make killer Mastermind Rogues, which I personally think is fine. I will say that I’m a little peeved that they came out with Owlfolk a day or two after I theorized an Aarakocra Gloom Stalker build designed to be reflavored as an owl-person. While Sage Advice clarified that boosts to general movement speed boost alternate movement speeds too-so things like the Monk’s Unarmored Movement, the Barbarian’s Fast Movement, and the Tasha’s Ranger’s Roving from Deft Explorer, but not the Glory Paladin’s Aura of Alacrity-but I suspect they changed it to avoid confusion and/or cheese, and to allow things like Aura of Alacrity to be compatible. Another interesting thing about the flight here is that the flying speed is explicitly equal to the race’s walking speed, because the Aarakocra had wildly divergent speeds. The last time they did was with the Avariel/Winged Elf, which never made it to actual publication, unlike the Sea Elf and Shader-Kai from the same article, which made it to Mordenkainen’s Tome of Foes. I’m also interested in that WotC is experimenting with flying races again. If you do, you may choose two additional spells from the list.I’m still not thrilled that WotC is still sticking to the free-floating ASIs as the default from now on, but I will say that I enjoy the races themselves far more than the Gothic Lineages! I’m also glad that WotC has ditched the dual-creature-types again I guess the feedback on their unintuitive mechanisms paid off. If you are a spell caster, you may add your chosen spells to your list of spells known, to your spell book, or to your formula book (if an alchemist), in place of being able to cast them once per day. Charisma is your spellcasting ability for these spells. You may cast your chosen spells at their lowest level once per day. The Faerie has advantage on saving throws against spells and other magical effects.Ĭhoose two of the following spells: confusion, detect good and evil, detect thoughts, dispel magic, entangle, fly, phantasmal force. Any equipment the faerie wears or carries is invisible with it. The Faerie must take a long rest before using it again. Any equipment the faerie wears or carries is invisible with it.Īs an Action, the faerie magically can turn invisible until its concentration ends (as if concentrating on a spell). You are proficient with all Tiny weapons.Īs an Action, the Faerie can magically turn invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). The sleep poison requires the target to make a Constitution save vs DC 11 or fall asleep for 1 minute. You can easily make various forms of sleep poison with abundant ingredients. You gain proficiency with the Poisoner's kit. You gain advantage on Wisdom ability checks with a creature when you touch it. Charisma is your spellcasting ability for these spells.Ībility Score Increase. Once per day, you may cast Sleep as a 1st-level spell. You gain the druidcraft and dancing lights cantrips.
D&D 5E FAIRY RACE FULL
Only a Pixie can properly utilize the full potential of Pixie Dust. You produce a trail of Pixie Dust when you fly around. You may use pixie dust as an arcane focus. Choose one of these subraces.Ībility Score Increase. Subrace Two main subraces of faeries exist: Pixies and Sprites. You can speak, read, and write Common, Elvish, and Sylvan. You have advantage on saving throws against being charmed. You are considered both Humanoid and Fey.
Your carrying capacity is half that of a Medium sized creature. You make Strenth checks with disadvantage.
Your base walking speed is 10 feet.įeeble. Your Tiny size may give advantage on stealth checks based on DM discretion. Your size is Tiny, and you may only use Tiny weapons. Faeries are about 1 foot tall and weigh about 10 pounds. Faeries tend to be neutral good or chaotic neutral. Your Dexterity score may be raised up to 24 through the Ability Score Increase class feature.Īlignment.